Streamlined a C# Application used in building art assets for the game.
Added a pre launch GUI to allow artists to select the relevent project section
for manipulation and build. Tied this the application with Alienbrain, an asset
management system, thus identifying and marking missing assets, out-of-date assets
and local assets to help the user to avoid building incorrect game assets. Extended
this application with many user-requested features such as improved performance
and navigation scheme.
- Data mining
A C# Application used to create Game of the Week. This application connects
to company ftp at a scheduled time to retrieve any new NBA xml data, process the data
and uploads this data to several sql database tables according to a specific schema.
Then, analyze this data and crawl through the Internet looking for NBA video clips
that corresponds to game events and upload a link to these videos with a specific time
code reference to NBA events. The designer uses this application to construct an interesting
game scenario through a series of built-in queries. He could review the associated video
for reference. Once he is satisfied with the game scenario, he request from this
application to calculate the segment time and identify the players on the court through
an automate substitution algorithm and communicate the results to other application used
in formulating the game scenario.
- Motionbuilder Facial Rig Plug-in
It creates tabulated interface containing blend sliders of motion captured facial
expressions to be used in generating new facial animation
- Motionbuilder Camera Plot
Iterate through all the scene cameras within the cam-switcher and bake their
translation, rotation, field of view and aspect ration in preparation for game export.
- Motionbuilder HTML animation movies generator
It Iterate through all the raw animation data within the selected folder and
render a QT movie of the animation. Then it generates several linked html pages that
contain 6 embedded animation movies for future review by team members.
- Maya Polygon Vertices Color Processing
A fast Hue, Contrast and Saturation adjustment of selected vertices.
- Maya Arena Crowd Placement Generator
An easy to use, fast arena crowd placement generator. An environment artist
creates a single quad polygon and orient it with the proper size and elevation then selects
an edge and execute this plug-in. It generates the selected number of rows and seats of
arena crowd while allowing for further adjustment of several parameters by the artist
later. Then by user choice it exports the arena crowd to a game ready PS3 binary data.