Homoud Alkouh

OBJECTIVE

SKILLS:

Art Production: Maya, Motion Builder, Photoshop, Vegas, Nuke, Massive, 3dMax (intermediate)
Scripting: MEL, Python, QT, SQL, MaxScript
Programming: C++, C#
API: Maya, FBX, Alienbrain NXN, Nuke, Shotgun, Perforce, Vision Engine

EMPLOYMENT HISTORY

SCEA (VASG - Engineering), San Diego, CA Mar 2015 - present

Software Application Engineer (Dec 2012 - present)

WorkforceLogic-ZeroChaos-Yoh (c/o SCEA Cinematics), San Diego, CA Dec 2012 - Feb 2015

Technical Art Contractor (Dec 2012 - Feb 2015)

Paragon Studios a NCSoft Company, Mountain View, CA 2010 - 2012

Senior Technical Artist (July, 2010 - Nov 2012)

Image Movers Digital, Los Angeles, CA 2010

Motion Capture Technical Director (March - June, 2010)

Independent Pipeline Specialist, San Diego, CA 2009 - 2010

Independent Consultant (2009 - 2010)

Sony Computer Entertainment America, San Diego, CA 1995 - 2008

Staff Art Pipeline Tools Specialist (2006 - 2008)

Art Production Manager, Technical Artist (2004 - 2005)

NBA 07(PS2, PS3) ; NBA 08(PS2, PS3) ; NBA09 (PS2 PS3)

Director of Art (2001 - 2003)

NHL FaceOff 2003 (PS2); World Tour Soccer 2003 (PS2); NFL Game Day 2004 (PS2); NCAA Final Four 2004 (PS2); NCAA Game Breaker 2004 (PS2); MLB 2004 2005 (PS2); NBA the life (PS2)

Senior/Lead Artist (1997 - 2000)

NFL xtreme (PS); NFL xtreme2 (PS); NFL xtreme3 (PS)

Senior Artist (1995 - 1997)

NBA shootout 97 (PS) 2 Xtreme (PS); 3 Xtreme (PS)

Global Vision, Computer Animation Division, Irvine, CA 1991 - 1995

Director of Art, Owner

Ara International Productions, Riyadh, Saudi Arabia Oct 1989 - July 1991

Special Effects Supervisor and On-line Editor

Kuwait Television, Kuwait City, Kuwait 1988 - 1989

Post Production Supervisor

Out Law Productions, Los Angeles, CA 1982 - 1983

Sound Engineer

Out Law Pursuit (Feature film)

EDUCATION

California State University, Long Beach, CA